FREE DRIVE ASSET CREDITS The driving scene, street layout and procedural environment geometry are original fan work. Pedestrians and other imported assets are credited below. These are not GTA VI game assets or an official game map. PLAYABLE SPORTS CAR Ferrari 458 Italia by vicent091036, licensed under Creative Commons Attribution 4.0. Author/model: https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6 License: https://creativecommons.org/licenses/by/4.0/ Distributed model: https://github.com/mrdoob/three.js/blob/dev/examples/models/gltf/ferrari.glb Attribution: https://threejs.org/examples/webgl_materials_car License evidence: https://github.com/mrdoob/three.js/issues/23089 Changes: resized, merged geometry, adapted paint/glass/wheel materials, animated wheels, added an original driver and contact shadow. This is a prototype Ferrari, not GTA VI's Grotti Cheetah. SKY Kloofendal 48d Partly Cloudy (Pure Sky), Greg Zaal; sky editing by Jarod Guest. https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky CC0: https://polyhaven.com/license ASPHALT Asphalt 02 by Rob Tuytel. Color, OpenGL normal and roughness textures. https://polyhaven.com/a/asphalt_02 CC0: https://polyhaven.com/license RUNTIME Three.js: MIT. See THREE-LICENSE. Draco decoder: Apache 2.0. See draco/LICENSE and draco/README.md. Official GTA VI images used on information stops and in editorial panels are credited to Rockstar Games. Their sources are recorded in docs/ASSETS.md. This independent fan publication is not affiliated with Rockstar Games. COASTAL GRAPHICS REVISION — 7 OCTOBER 2026 The current pedestrians use Adobe Mixamo's Michelle character, with adapted walking motion from the Soldier sample in the Three.js examples. They are not GTA VI NPCs. The earlier description of procedural pedestrians is historical. Sources: https://github.com/mrdoob/three.js/tree/dev/examples/models/gltf https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html Mesh/skin/images retained; unused character animation removed; walking motion retargeted and baked with relaxed arm motion. Source Soldier mesh is not shipped. Paving and palm bark: Charlotte Baglioni, Poly Haven, CC0. https://polyhaven.com/a/concrete_pavement https://polyhaven.com/a/palm_bark White Plaster Rough 01: Rob Tuytel, Poly Haven, CC0. https://polyhaven.com/a/white_plaster_rough_01 1k color and normal textures converted to WebP. Coastal facade and palm-frond surface artwork was generated with built-in imagegen for this original scene. Prompts and derivative details are recorded in docs/VISUAL-ASSETS.md. The art does not represent Rockstar game assets. BAYSHORE REBUILD — 7 OCTOBER 2026 Current playable avatar: Adobe Mixamo Remy. Current pedestrians: Remy and Megan. Michelle is retired from the runtime. These original Mixamo characters do not represent Jason, Lucia or GTA VI NPCs. Catalog and GLB conversion source: https://github.com/nirholas/three.ws/blob/main/docs/character-library.md https://three.ws/api/avatars/library Character use terms: https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html Changes: embedded texture resolution capped for web delivery, restored normal and roughness maps, materials adapted to scene lighting, idle/walk animation retargeted from the existing Three.js Soldier reference. The source Soldier mesh is not shipped. Character assets are used within this playable scene. The sedan, pickup, bus, street geometry, architecture and signs are original procedural models. The road layout is an original neighbourhood, not GTA VI's map. REALISM MATERIAL AND VEHICLE REVISION — 7 OCTOBER 2026 Concept coupe: CarConcept, Eric Chadwick, Darmstadt Graphics Group GmbH (2024). Source and attribution: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept License: https://creativecommons.org/licenses/by/4.0/ Based on a public-domain vehicle model by UnityFan. Logos in the asset remain trademarks of their respective owners; their appearance does not imply endorsement. Changes: texture sizes capped at 1024px and converted to WebP; geometry batched; size normalized to fit the street; paint and glass adapted; wheels animated. Aerial Grass Rock and Sand 01: Rob Tuytel, Poly Haven, CC0. https://polyhaven.com/a/aerial_grass_rock https://polyhaven.com/a/sand_01 License: https://polyhaven.com/license 1k color, OpenGL normal and roughness maps; mapped in metres in the scene. GROUNDED LOCOMOTION REVISION — 7 OCTOBER 2026 Remy and Megan motion reuses the previously acquired Adobe Mixamo animations in the Three.js Soldier sample. Distinct Idle, Walk and Run recordings are retargeted across the full rig with recorded shoulders, arms, fingers and pelvis displacement retained. Backward walking is an explicitly adapted reversed Walk cycle; it is not a separate recorded backwards performance. Turning steps, gait blending and ground-aware foot placement are original runtime code. No Rockstar character models or animation data are included. Animation source: https://threejs.org/examples/webgl_animation_skinning_blending.html Source asset: https://github.com/mrdoob/three.js/blob/dev/examples/models/gltf/Soldier.glb Use terms: https://helpx.adobe.com/creative-cloud/faq/mixamo-faq.html The Soldier mesh is not included in the playable scene. SHARED VEHICLE AND CHARACTER PHYSICS — 7 OCTOBER 2026 Jolt Physics and JoltPhysics.js by Jorrit Rouwe and contributors, MIT license. https://github.com/jrouwe/JoltPhysics https://github.com/jrouwe/JoltPhysics.js Pinned npm package: jolt-physics 1.1.0. Official unmodified compatibility runtime is served from jolt/jolt-physics.wasm-compat.js; see jolt/LICENSE. The CarConcept coupe now serves as the player vehicle as well as traffic. Authored front wheel showroom steering was removed before applying simulated steering, suspension travel and wheel rotation. SPORTS CAR RESTORATION — 7 OCTOBER 2026 The Ferrari 458 Italia model is again the playable vehicle. CarConcept remains in traffic and parking. Source geometry, normals and separate material regions are retained; paint, glass, rubber, alloys, leather and lamp lenses are adapted individually. Four wheel pivots follow the shared Jolt suspension/steering rig. Earlier CarConcept player-vehicle descriptions above are historical.